The Cure excels at sustained generator pressure through area-of-effect denial. The build revolves around three core perks: Sabotage, Pressured, and Curse: Lockdown. Together they create a macro-pressure layer that forces survivors into constant map rotation.

The rotation

Start at the central generator cluster, apply area denial, hook the first survivor within 90 seconds, then rotate to a corner generator. The key is to never commit to a single chase for more than 30 seconds; the area-denial is the real weapon.

Why Curse: Lockdown wins

Curse: Lockdown's 4/3/2 injured-survivor threshold completely blocks generator interactions. The Cure's area-of-effect sickness application keeps multiple survivors injured simultaneously, so the threshold is hit by mid-trial and the gens are physically un-touchable for the rest of the match.