Items
17 survivor items: toolboxes, medkits, flashlights, and environmental artifacts. Charge-based depletion.
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Toolbox
Worn-Out Tools
The baseline toolbox. Worn-Out Tools provide a standard integer of 16 charges. Permits hook sabotage at a 100% base rate and a 100% consumption rate, keeping hooks in a non-functional state for exactl
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Toolbox
Field Repair Kit
Highly specialized anti-hook loadout. The Field Repair Kit maintains 16 charges but executes sabotage actions at a staggering 300% speed multiplier, with a 150% consumption rate penalty. Keeps hooks b
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Toolbox
Prototype Mod Kit
The absolute mathematical peak of generator optimization. While severely restricted to only 10 total charges, the Prototype Mod Kit forces generator repair speeds to a massive 170% with a 135% consump
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Toolbox
Engineer's Toolkit
Offers a more balanced approach than the Worn-Out Tools: 12 charges, 100% sabotage speed (200% consumption), and 150% repair speed (150% consumption). The Engineer's Toolkit slots in well with the Eng
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Toolbox
Celebration Kit
Boasts the highest overall endurance with 20 charges, granting a 130% sabotage rate (100% consumption) and a 140% repair rate with a highly optimized 80% consumption rate. The Celebration Kit is the m
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Medkit
Basic Aid Pouch
The baseline variable medical item. Supplies exactly 16 charges with a 100% healing velocity and a 100% drain rate. Represents the absolute minimum efficiency, functioning effectively as a single-use
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Medkit
First Response Pack
Increases endurance to 24 charges, boosting the healing velocity to 120% at standard drain, providing a wider margin for error. The First Response Pack is the most-used medkit in coordinated squads.
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Medkit
Paramedic's Case
Maximizes raw capacity with 32 charges, permitting two complete heals without external modifiers. Functions at a 100% base speed. Pairs with the Nurse archetype for solo-queue self-sustain.
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Medkit
Combat Trauma Kit
For emergency mid-chase scenarios. Holds only 16 charges but accelerates the healing algorithm to an exceptional 150% speed, allowing for heals during minimal line-of-sight breaks. The Combat Trauma K
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Medkit
Party Aid Pack
Mirrors the First Response Pack's 120% speed but shares the Paramedic Case's maximum 32 charge capacity. The Party Aid Pack is mathematically the most efficient medkit in Blood Point-to-heal ratio for
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Flashlight
Standard Flashlight
The standard flashlight contains 16 charges, depleting at a 90% rate, with a base beam collision range of 27 studs, a narrow beam spread of 1.25 studs, and a brightness intensity of 150%.
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Flashlight
Industrial Flashbeam
Significantly upgrades the optical reach to 40 studs, widens the spread to 1.5 studs (drastically increasing the margin of error for the survivor's aim tracking), and reduces the drain rate to 75%, al
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Flashlight
Heavy Duty Flashlight
The absolute peak optical weapon. Maintains a 16 charge capacity with an 80% drain rate, but boasts a massive 65 stud range and an ultra-wide 1.75 stud spread, making successful blinds mathematically
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Flashlight
Festive Beam
Acts as a localized, high-risk variant. Standard 100% drain rate, a short 30 stud range, and a highly precise 1.0 stud spread. The Festive Beam is a seasonal anniversary item requiring precise aim but
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Environmental
Key
Purely an RNG-dependent environmental spawn found exclusively inside chests. Acts as the singular method to manually override the locked status of the Hatch prior to the endgame collapse. The Key cann
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Environmental
Firecracker
Seasonal anniversary artifact that operates on a delayed 1.5-second fuse algorithm before triggering an instantaneous, unavoidable 360-degree area-of-effect blind status. The Firecracker is the only i
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Environmental
Bone Knife
A craftable weapon requiring the active execution of the Scrapper perk. The survivor must interact with a map totem, extract bone scrap, and craft the weapon. Once crafted, it provides a direct physic